Autodesk unveils Maya LT 2016 Extension 3 Tuesday, March 15th, 2016 Posted by Jim Thacker Autodesk has unveiled Maya LT 2016 Extension 3, the latest subscriber-only update to its cut-down version of Maya aimed at indie game artists, revamping the software’s modelling, UV. Texture maps extracted from Mudbox can then be reapplied to the model in Maya LT, creating a higher level of visual detail without adding geometry. Maya LT 2015 Extension 2: Send to Mudbox. Autodesk Video. Autodesk Video. 0 contributions. View Original. ADD TO COLLECTION. Autodesk Maya LT 2014 is cost-effective 3D animation and modeling software built for professional indie game makers. With this program you can export your 3D assets from Maya LT in the OBJ file format. OBJ export gives you the flexibility to use content created in Maya LT with a.
Autodesk Maya LT 2014 Extension
Autodesk launched the first extension for Autodesk Maya LT - the company's recently released 3D modeling and animation tool designed specifically for independent and mobile game developers. With new features such as improved interoperability with Unity3D, an increased polygon count and more, Maya LT Extension 1 simplifies the export of 3D content into artists' desired game engines and expands 3D modeling capabilities.
Key features in Maya LT Extension include:
- Improved Interoperability with Unity: A new “Send to Unity” workflow allows artists to export 3D assets with unlimited polygon counts from Maya LT directly into the asset folder of a Unity project.
- Increased Polygon Count for Export: Export high-resolution models or scenes up to 65,000 polygons in the Autodesk FBX asset exchange format to the desired game engine.
- New Retopology Toolset: First integrated in Maya 2014 and now part of Maya LT, NEX modeling technology streamlines the retopology workflow. Artists can optimize meshes for cleaner deformations and better performance using a single toolset within Maya LT.
- Advanced Booleans: Maya LT now employs a robust and efficient new library for faster and more reliable Boolean operations on polygon geometry.
- FBX Export Improvements: Advanced support for exporting accurate geometry normals (binormals) facilitates consistent surface shading when assets are rendered in-engine.
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The Plug-in Manager identifies which plug-ins are loaded into Maya. If you have a plug-in that you use frequently, you can make sure it is always there. The Plug-in Manager automatically scans all the directories in the plug-in path and lists available plug-in features.
To open the Plug-in Manager, select Window > Settings/Preferences > Plug-in Manager from the main menu bar.
A plug-in is a module that extends Maya’s capabilities. File translators are plug-ins you use to import and export various file formats. You can create or purchase specialty plug-ins to customize Maya for a specific job.
Some features that can be added through plug-ins are:
- file translators
- tools
- objects (nodes)
- MEL commands
- device drivers
See also List of plug-ins included with Maya.
When on, the plug-in loads for the current Maya session.
When on, the plug-in automatically loads the next time you start Maya.
To view information about a particular plug-in, load it, then click the i icon beside the plug-in to open the Plug-in Information window.
Plug-in Information window
This window opens when you click the icon next to a plug-in name in the Plug-In Manager.
Maya caches the list of current plug-ins. If you have added a new plug-in, click Refresh to update any changes.
The following information displays for a selected plug-in:
The name of the plug-in. On Linux, plug-ins have the extension .so. On Windows, they have the extension .mll. On Mac OS X, the extension is .lib.
The location of the file. On Linux, the default plug-in location is:
/usr/autodesk/maya2014/bin/plug-ins
On Windows, the default plug-in location is:
drive:Program FilesAutodeskMaya<version>binplug-ins
On Mac OS X, the default locations are:
/Applications/Autodesk/maya<version>/Maya.app/Contents/MacOS/plug-ins
and
/Users/Shared/Autodesk/maya/<version>
Maya checks both of these locations for valid plug-ins.
The version number of the plug-in.
The version of the Maya API (Application Programmer Interface) the plug-in was compiled for.
Note You cannot load a plug-in for any version of Maya that predates or post-dates the version it was compiled for. That is, if a plug-in was created for Maya 2011, it will not work with Maya 2014. Service packs are compatible with their major version and vice versa; for example, a plug-in compiled for Maya 2012 works with Maya 2012 Service Pack.
Maya Lt 2014 Extension Download
Indicates whether the plug-in has been marked for auto load.
Maya Lt Student
Maya Lt 2014 Extension Form
Displays a list of the features added by the plug-in (for example, commands, dependency nodes, file translators).
To display additional plug-ins, click the triangle to open the Other Registered Plug-ins section.
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